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Apple’s research department is pitching a prototype of a new generative AI animation tool ‘Keyframer,’ that enables adding motion to 2D images with prompts.

 

Apple is keen on exploring large language models (LLMs) in animation for their potential, just like in text and image generation. Earlier, Apple introduced Human Gaussian Splats (HUGS) that creates animation-ready human avatars from video clips, and MGIE that edits images using text prompts, among its latest generative AI projects

 

In a research paper that the company published last week, it explains that Keyframer is powered by OpenAI’s GPT4 model and collects data in the form of Scalable Vector Graphic (SVG) files. It then produces a CSS code that animates the image based on a text-based prompt. These prompts can be anything that describe how the animation must look like, e.g. “make the frog jump.”

 


With the prompts, you can also generate multiple animation designs at a time, as well as adjust properties of the animated image like color codes and animation durations, in a separate window. What’s more is that you don’t have to have any prior experience with coding in order to use the tool, since the applied changes are automatically converted into CSS.

 

Unlike other types of AI-generated animation that usually requires a user to have coding experience and run multiple applications simultaneously to get the work done, Keyframer’s technology is quite simple.

 


This is only the beginning of exploring Keyframer’s potential, as it isn’t publicly out yet. However, just like any other AI tool, Keyframer has its limitations too. For instance, it does not generate high-quality animations like the ones seen in video games and movies. Rather, its capabilities for now are limited to web-based animations like loading sequences, data visualization, and animated transitions.

Apple Introduces New Generative AI innovation ‘Keyframer’ that Animates Images



Apple’s research department is pitching a prototype of a new generative AI animation tool ‘Keyframer,’ that enables adding motion to 2D images with prompts.

 

Apple is keen on exploring large language models (LLMs) in animation for their potential, just like in text and image generation. Earlier, Apple introduced Human Gaussian Splats (HUGS) that creates animation-ready human avatars from video clips, and MGIE that edits images using text prompts, among its latest generative AI projects

 

In a research paper that the company published last week, it explains that Keyframer is powered by OpenAI’s GPT4 model and collects data in the form of Scalable Vector Graphic (SVG) files. It then produces a CSS code that animates the image based on a text-based prompt. These prompts can be anything that describe how the animation must look like, e.g. “make the frog jump.”

 


With the prompts, you can also generate multiple animation designs at a time, as well as adjust properties of the animated image like color codes and animation durations, in a separate window. What’s more is that you don’t have to have any prior experience with coding in order to use the tool, since the applied changes are automatically converted into CSS.

 

Unlike other types of AI-generated animation that usually requires a user to have coding experience and run multiple applications simultaneously to get the work done, Keyframer’s technology is quite simple.

 


This is only the beginning of exploring Keyframer’s potential, as it isn’t publicly out yet. However, just like any other AI tool, Keyframer has its limitations too. For instance, it does not generate high-quality animations like the ones seen in video games and movies. Rather, its capabilities for now are limited to web-based animations like loading sequences, data visualization, and animated transitions.

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